ADDAMS FAMILY FROM OCEAN SOFTWARE - THE DOCS CrEePy, KoOkY, oOkY, SpOoKy. Morticia has been kidnapped! Uncle Fester has lost his memory and has fallen under the spell of Abigail Craven, a conniving character who is anxious to lay her greedy hands on the Addams' hidden fortune. Having recruited a misled Fester, and assisted by her cohorts, Tully and The Judge, she manages to capture and imprison the other members Or lhe Addams Family within the huge Addams' Mansion! Only Gomez can save the day by freeing his son Pugsley, his daughter Wednesday, and Granny; and by restoring Fester's memory. Accomplishing these tasks is daunting enough - but then Gomez must seek out Morticia in the underground vaults of the Addams' mansion and confront the evil Judge in a kooky and spooky climax! LOADING INSTRUNCTIONS ~~~~~~~~~~~~~~~~~~~~~ ATARI ST - - - - - THIS GAME REQUIRES A DOUBLE SIDED DISK DRIVE Switch on the power to the computer, then insert game disk into the drive. The program will then load automatically. Follow the on- screen instructions. CBM AMIGA - - - - - Insert game disk into the drive and lurn on lhe computer; tlle program will then automatically load and run. CONTROLS ~~~~~~~~ This is a one player game controlled by joystick only. Press Fire to start game. Push the joystich up or down to move the cursor and press Fire to select the password. The password is entered by moving the joystick in the appropriate direction. FIRE BUTTON: Confirms menu options. SPACE BAR: Pause, unpause game. Fl, F2, F3: To select language option. (PAL only) Fl - ENGLISH F2 - FRENCH F3 - GERMAN JOYSTICK LEFT: Moves Gomez Left JOYSTICK RIGHT: Moves Gomez Right JOYSTICK UP : Makes Gomez enter a door/opening. Makes Gomez climb up a rope/vine. JOYSTICK DOWN : Makes Gomez Duck. Makes Gomez climb down a rope/vine. Also enables Gomez to access an entry below him (pipes etc). FIRE BUTTON : Makes Gomez jump. The longer the button is pressed, the higher he will jump. Also can be used with left or right to contro/change the direction of the jump. When underwater, repeated pressing of the fire button will help Gomez swim, similarly, when Gomez has the Fezi-Copter, this action helps him fly. STATUS PANEL ~~~~~~~~~~~~ You begin the game with just two heart units, which means that Gomez can sustain two hits before losing a life. These units can be replenished along the way, but there are opportunities to collect an extra THREE energy units by defeating some of the large guardians (bringing your heart quota up to a potential FIVE, allowing you to now sustain five hits!). The top letft of the screen displays your energy information; the number of hearts shows how many enery units you have left in total - the solid ones show you how many hits you have left before losing a life. MONEY ~~~~~ Along the way, Gomez can collect money, shown as $. For every 25 $ you will have a heart replenished (if necessary). On collecting 100 $, you will gel a 1-UP. The $ collected are displayed on the bottom left of the screen. Lives ~~~~~ Gomez has an infinite number of lives, due to the continue Option (see CONTINUE). However, he only has so many 'lives' per attempt, before he is put back to the start. These lives are displayed next to the $ on the bottom left of the screen. Additional 1-UPs can be collecled along the way, and earned (see MONEY). You begin the game with 5 lives. Score ~~~~~ Points are scored each time you collect an object, or stomp a nasty. If you manage to stomp a number of nasties consecutively (that is, bounce from one to the next), the points scored for each one will double. You will be awarded a 1-UP for each 50,000 poinls. The score is displayed at the top of the screen. PLAYING THE GAME ~~~~~~~~~~~~~~~~ Gomez must rully explore the Addams Mansion and rescue Pugsley, Wednesday, Granny, Uncle Fester, and finally, Morticia. The Mansion is enormous, and his journey will take him inside, outside, above and below. Walking, flying and swimming. Gomez must keep his wits about him at all times as danger lurks within every scenario. If anything, the Mansion is tven weirdtr than the Family, and nothing is quite as it seems, but careful exploration of walls and other features may prove very rewarding. The only information Gomez has is a cryptic note handed to him by thing: The Big Bird, The Sinister Centipedes and The Shape- Shifting Snowman are Guardians of the heart. The Wacky Scientist babysits Pugsley, While the Grinning Goblin Nurses Wednesday. Granny cooks for the Funky Fire-Dragon and Uncle Fester walks Hypnotised by The Wicked Witch. Liberate Them All to Give Lurch the Tune That Opens The WAy to the Ultimate Treasure. More information will be given by Thing along the way, as he is your only ally. You begin at the front door to the Addams Mansion. At this point you can explore around outside, or enter the front door by pushing Joystick UP. Note that this action is used each time you wish to enter a doorway or opening. On entering The Mansion, Gomez has a choice of doors to enter, each accessing a different (and very large) area of the house. These can be played in any order, but some are better (and easier) to complele than others. Within each area are a number of strange creatures who wiil do their utmost to hinder Gomez. The only way to eliminate these guys is to is to jump onto them - but watch out; if any or them has a pointed or spiked head, you must avoid hitting them! Each door from the hall of stairs will lead, ultimately, to one of the Big Bad Guys, and therefore a mojor reward - either a captured member of the Addams family or an extra heart. Also, there are items scattered around the mansion that can assist Gomez in his task (see PICK-UPS). Many of these are in plain view along the way, but nothing is as straightforward as it seems. The Addams family and everything associaled with them is WEIRD... especilly their home! Secret doors exist everywhere; of course, the doorways are usually invisible to the human (and INhuman) eye, so exploration Oo walls and floors is highly recommended, Look out especially for inconsistencies in appearance. It is all very deceptive, but highly rewarding if discovered! Each time you rescue a member of your family they will make their way immediately to the music room. Here, Lurch sits at his orgran ad plays a tune. Each member of the family gives Lurch a portion of music to play. This tune will build up gradually as Pugsley, Granny, Wednesday and Fester have been rescued. Once they are ALL congregated in the music room, Lurch will have the entire tune to play which will open up the secret passage leading to the underground chambers, and eventually, Morticia! SWITCHES ~~~~~~~~ At strategic places within the Mansion are Switch-Blocks, sometimes marked ON or OFF, and sometimes just shown as a patterned block. Jump up to hit and switch these blocks. The result can be discovered further down your path (or maybe back the way you came!). These usually make platforms appear or provide access to otherwise inaccessible places. YOU must figure out whether they should be switched off -experiment! END OF LEVEL BAD GUY ~~~~~~~~~~~~~~~~~~~~ At the end of each major area of the mansion, you will confront a LARGE Bad Guy! To defeat it, you must stomp on its head a number of times, while avoiding it and any projectiles it may launch. An ENERGY METER will appear on the right side of the screen to display how many hits you need to defeat the Bad Guy. Accomplish this, and the reward makes it all worthwhile! CONTINUE ~~~~~~~~ When you lose all of your lives, you are allowed to CONTINUE the game, if desired. When this option is selected, you will restart from the Hall of Stairs in the Mansion. However, you will retain however many HEART units you had when you last played, and whichever members of your family you had rescued. PASSWORD ~~~~~~~~ When you score a major achievement, such as gaining an extra HEART, or rescuing a member of lhe Family, you will be given a password - MAKE A CAREFUL NOTE OF THIS! Next time you play the game, you can input your password to enable you to start wilh the same number of hearts, and Family rescued, as you had last time you played. You will, however, restart the game in the Hall of Stairs. THING ~~~~~ By some of the doors, you will sec a box labelled A. These are Thing's boxes, and if you jump up under them, Thing will spring out and reveal a clue for thw section you arceplaying. These can be REALLY useful! PICK-UPS ~~~~~~~~ There are many items scattered throughout the Mansion (and beyond) which will aid Gomez in his quest: Small Hearts: Replenish one of your Heart energy-units, if applicable. These will NOT add to your overall heart quota. Dollar $ : See MONEY 1-UP : Increaes your lives by 1 Shield : Makes Gomex indestructible for a limited time. The shield effect is portrayed as a 'star trail'. A noise will sound just before your shield expires. Shoes : Makes Gomez move faster and jump further. You can lose the shoes when hit by a baddy but you wont lose any energy. Fez : If Gomez jumps into this floating hat, it becomes a 'Fezi-copter' and allows him to fly about for a limited time by repeated pressing of the JUMP Button. The 'Fezi-copter' will be operative until you enter through a door. At that time, it will flash to signify the remaining few seconds it is operative. Points : As wcel as gaining points by collecting items and stomping enemies, there are 'invisible' points scattered throughout the Mansion. You cannot see these, but if you touch them, an indication will appear on screen (in Units Of 1000). PLAYING TIPS ~~~~~~~~~~~~ * Trees are a good place to begin, then find somewhere cold. The Big Bad Guys at the end of these secLtons may be dangerous, but they are not Heartless. * Going back through the same door does not always lead you back to the same place. * There is always a 'safe spot' when confronted by a Big Bad Guy. Find this and you should defeat him easily. * Use the creatures as 'springboards' to jump on in order to reach an otherwise inaccessible spot. * Map your progress - remember, the Mansion is HUGE, and you don't want to forget where you're going (or have been!). * Platforms may materialize in mid-air as you walk across - be brave! -=- THE END -=-